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guMtxF2L

Format
#include "gu.h"

void guMtxF2L(float mf[4][4],
   Mtx *m)
Arguments
  • mf is the 4x4 floating-point matrix
  • m is pointer to the 4x4 fixed-point matrix
What This Function Does
It converts a 4x4 floating-point matrix to a fixed-point matrix. This function is useful for matrix processing on the host CPU.

See Also
guMtxL2F



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998