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guMtxL2F

Format
#include "gu.h"
void guMtxL2F(float mf[4][4],
   Mtx *m)
Arguments
  • mfis the 4x4 floating-point matrix
  • m is the pointer to the 4x4 fixed-point matrix
What This Function Does
It converts a 4x4 fixed-point matrix to a floating-point matrix. This function is useful for matrix processing on the host CPU.

See Also
guMtxF2L



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998