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guPositionF

Format
#include "gu.h"
void guPositionF(float mf[4][4],
   float r, float p,
   float h, float s,
   float x, float y, float z);
Arguments
  • m is the resulting 4x4 matrix
  • r, p, h specify the rotation (r=roll p=pitch h=heading(yaw))
  • s is the scale by factor s
  • x, y, z specify the translation value along the x, y, z axis
What This Function Does
It computes and returns a 4x4 floating-point modeling matrix (m) that locates an object at position x,y,z with an orientation determined by r,p,h.

See Also
guPosition
guRotate
guScale
guAlign
gSPMatrix
guTranslate



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998