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nuAuSeqPlayerSetChlFXMix

Format
void nuAuSeqPlayerSetChlFXMix(u32 player_no, u8 chan, u8 fxmix)

Arguments
  • player_no is the sequence player number
  • chan is the MIDI channel
  • fxmix is the effects mix value (0 - 127)
Returned Value
none

What This Macro Does
It sets the effects mix value of the player specified by the sequence player number. A value of 0 represents a totally dry sound and 127 is a totally wet sound.

See Also
alCSPSetChlFXMix



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998