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nuAuSndPlayerSetPitch
Format
void nuAuSndPlayerSetPitch(f32 pitch)
Arguments
Returned Value
none
What This Macro Does
It sets the pitch of the sound in the sound player. This is used immediately after the nuAuSndPlayerPlay function or after the sound in question has been specified by the nuAuSndPlayerSetSound function. If a sound is being played, that pitch value is corrected. Otherwise the function affects the pitch values of sounds when they are played. A pitch value of 1 is the original pitch. Values smaller than 1 lower the pitch, and a value of 0.5 is a full octave lower. The maximum pitch value is 2 (an octave higher).
See Also
alSndpSetPitch
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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