al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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alSndpSetPitchFormat#include <libaudio.h> void alSndpSetPitch(ALSndPlayer *sndp, f32 pitch); Arguments
It sets the pitch of the current target sound. If the sound is playing, the pitch will be adjusted. If the sound is not playing, this call will effect the pitch of the sound when it is played. To set the target sound, call alSndpSetSound. The maximum allowable pitch is 2.0. Values greater than 2.0 are clipped to 2.0 when the sound is played. The minimum allowable pitch is 0.0001. Values less than 0.0001 are clipped to 0.0001 when the sound is played. Note that this value represents the practical limit for pitch shifting because it causes a 20 kHz sound to be played at 20 Hz. See Also alSndpSetSound alSndpSetVol alSndpSetPan alSndpSetFXMix
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