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alSndpSetFXMix

Format
#include <libaudio.h>
void alSndpSetFXMix(ALSndPlayer *sndp, u8 fxmix);


Arguments
  • sndp is the pointer to a sound player
  • fxmix is the wet/dry mix where a value of 0 specifies a completely dry sound and 127 specifies a completely wet sound
What This Function Does
It sets the wet/dry mix value of the current target sound. To set the target sound, call alSndpSetSound. If the sound is playing, the wet/dry mix will be adjusted. If the sound is not playing, this call will affect the wet/dry mix of the sound when it is played.

See Also
alSndpSetSound
alSndpSetVol
alSndpSetPitch
alSndpSetPan



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998