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alSndpSetVol

Format
#include <libaudio.h>
void alSndpSetVol(ALSndPlayer *sndp, s16 vol);


Arguments
  • sndp is the pointer to a sound player
  • vol is the volume (the maximum volume is 32767 and volume should never be negative)
What This Function Does
It sets the volume of the current target sound. If the sound is playing, the volume will be adjusted. If the sound is not playing, this call will affect the volume of the sound when it is played.

To set the target sound, call alSndpSetSound.

See Also
alSndpSetSound
alSndpSetPitch
alSndpSetPan
alSndpSetFXMix



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998