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nuAuSndPlayerSetPriority

Format
void nuAuSndPlayerSetPriority(u8 priority)

Arguments
  • priority is the sound priority level (0 - 127)
Returned Value
none

What This Macro Does
It sets the priority level of the sound in the sound player. This is used immediately after the nuAuSndPlayerPlay function or after the sound in question has been specified by the nuAuSndPlayerSetSound function. A value of 0 is the lowest priority value, and a value of 127 is the highest priority value.

See Also
alSndpSetPriority



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998