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nuContDataGet

Format
void nuContDataGet(OSContPad *contpad, u32 cont_no)

Arguments
  • contpad is the pointer to the Controller data structure
  • cont_no is the Controller number to read
Returned Value
none

What This Macro Does
It gets the Controller data. At the time of a retrace, the osContDataRead function reads the Controller data and stores it in the internal buffer of the Controller Manager. The nuContDataGet function copies the data from the internal buffer. To get the data from all four Controllers use the nuContDataGetAll function.

Example
OSContPad padData;
/* Read the data of one Controller */
nuContDataGet(&padData, 0);
See Also
nuContDataRead
nuContDataGetAll



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998