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nuContDataLock

Format
void nuContDataLock(void)

Returned Value
none

What This Function Does
It locks the Controller data so it cannot be updated by the Controller Manager. The Controller Manager reads the Controller data on every retrace and automatically updates the internal buffer. If you do not want it to be updated, use this function to lock the data. To remove the lock use the nuContDataUnLock function. This has no effect on the nuContDataRead and nuContDataReadStart functions.

See Also
nuContDataUnLock
nuContDataRead
nuContDataReadStart



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998