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nuContPakFileOpenJis
Format
void nuContPakFileOpenJis(NUContPakFile *file,
u8* noteName, u8* extName,
u32 mode, s32 size)
Arguments
- file is the pointer to the Controller Pak file structure
- noteName is the pointer to the note name (JIS) termination NULL (16 bytes converted to N64 font code)
- extName is the pointer to the extension (JIS) termination NULL (1byte converted to N64 font code)
- mode specifies whether to create game note if none exists:
- NU_CONT_PAK_CREATE means make a game note if it isn't there
- NU_CONT_PAK_NOCREATE means do not make a game note
- size is the size of a game note when the mode is NU_CONT_PAK_CREATE. It is an invalid value when the mode is NU_CONT_PAK_NOCREATE
Returned Value
none
What This Function Does
It opens the Controller Pak game note. It has the same function as the nuContPakFileOpen function except that it can specify game note names and extensions with JIS code. The JIS code is converted to N64 font code internally. At this time, the katakana characters with voiced and semi-voiced consonant markers are converted into the corresponding 1-byte N64 font codes. For details please refer to the nuContPakFileOpen function.
See Also
nuContPakOpen
nuContPakFileOpen
nuContPakJisToN64
nuContPakN64ToJis
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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