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Nintendo® Confidential

   

nuContPakFileReSizeJis

Format
void nuContPakFileReSizeJis(NUContPakFile *file, u8* noteName, u8* extName, s32 size)

Arguments
  • file is the pointer to the Controller Pak file structure
  • noteName is the pointer to the note name (JIS) terminating NULL (16-byte converted to N64 font code)
  • extName is the pointer to the extension (JIS) terminating NULL (1-byte converted to N64 font code)
  • size is the size of note
Returned Value
none

What This Function Does
It changes the size of the Controller Pak game note. This function has the same job as the nuContPakFileReSize function except that it can specify game note names and extensions with JIS code. The JIS code is converted to N64 font code internally. At this time, the katakana characters with voiced and semi-voiced consonant markers are converted into the corresponding 1-byte N64 font codes. For details please refer to the nuContPakFileReSize function.

See Also
nuContPakOpen
nuContPakCodeSet
nuContPakFileReSize
nuContPakJisToN64
nuContPakN64ToJis



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998