al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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osAckRamromReadFormat#include <ultra64.h> void osAckRamromRead(void); What This Function Does The osReadHost, osWriteHost, osTestHost, osAckRamromRead, and osAckRamromWrite routines allow the game to transfer data back and forth from a host application to/from RDRAM. They work in concert with the host-to-target IO functions (uhOpenGame, uhCloseGame, uhReadGame, uhWriteGame, uhReadRamrom, and uhWriteRamrom) on the host side. The osAckRamromRead and osAckRamromWrite routines are used in conjunction with uhReadRamrom and uhWriteRamrom Under the current release, they are not needed, however dummy stubs remain in the library for backwards compatibility. See uhOpenGame for an example on how to correctly initiate and use a connection from the host. See Also osReadHost osWriteHost osTestHost osAckRamromWrite uhOpenGame uhCloseGame uhReadGame uhWriteGame uhReadRamrom uhWriteRamrom
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