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Nintendo® Confidential

   

osAckRamromWrite

Format
#include <ultra64.h>
void osAckRamromWrite(void);


What This Function Does
The osReadHost, osWriteHost, osTestHost, osAckRamromRead, and osAckRamromWrite routines allow the game to transfer data back and forth from a host application to/from RDRAM. They work in concert with the host-to-target IO functions (uhOpenGame, uhCloseGame, uhReadGame, uhWriteGame, uhReadRamrom, and uhWriteRamrom) on the host side.

The osAckRamromRead and osAckRamromWrite routines are used in conjunction with uhReadRamrom and uhWriteRamrom Under the current release, they are not needed, however dummy stubs remain in the library for backwards compatibility.

See uhOpenGame for an example that shows how to correctly initiate and use a connection from the host.

See Also
osReadHost
osWriteHost
osTestHost
osAckRamromRead
uhOpenGame
uhCloseGame
uhReadGame
uhWriteGame
uhReadRamrom
uhWriteRamrom


Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998