N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

osViFade

Format
#include <ultra64.h>
void osViFade(u8 active, u16 factor);


What This Function Does
It is one of the following 16 management functions for the video interface (VI):
  • osViGetStatus
  • osViGetCurrentMode
  • osViGetCurrentLine
  • osViGetCurrentField
  • osViGetCurrentFramebuffer
  • osViGetNextFramebuffer
  • osViSetMode
  • osViSetEvent
  • osViSetSpecialFeatures
  • osViSetXScale
  • osViSetYScale
  • osViSwapBuffer
  • osViBlack
  • osViFade
  • osViRepeatLine
  • osCreateViManager
Links to each of these VI management functions are listed in the "See Also" section at the foot of this article.

For general information about the VI and its supported modes, codes, and functions, see the osVi page. The general information applies to each of the VI management functions and you should understood it before using any of the VI functions. All 16 functions are described, so you can see how they all work together to manage the VI.

In low-resolution, point-sampled, and non-interlaced modes (such as LPN1 and LPN2), you can use the 10-bit fractional interpolation factor in the osViFade function to fade between the first two scan lines of the frame buffer.

See Also
osViGetStatus
osViGetCurrentMode
osViGetCurrentLine
osViGetCurrentField
osViGetCurrentFramebuffer
osViGetNextFramebuffer
osViSetMode
osViSetEvent
osViSetSpecialFeatures
osViSetXScale
osViSetYScale
osViSwapBuffer
osViBlack
osViRepeatLine
osCreateViManager
osSetEventMesg
osGetTime



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998