al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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flt2cFormatflt2c [-s scale] [-m model] fltfile What This Tool Does It converts from a MultiGen .flt database to a Nintendo 64 graphics data-structure. Specifically, it reads a MultiGen .flt database and generates Nintendo 64 C data structures. The vertex and material data structures are written to a .h file, the texture data structures and mbi commands to construct the scene are sent to standard output. A top-level display list can be called by the application. If textures are referenced from the .flt file, their paths are replaced with Textures and they are inserted into the C file as an array. See rgb2c for the list of supported texture types. The input texture files must be in SGI RGB format. Command Line Options
Subfaces are not handled very well. A subface may actually get obscured by the parent face. Vertex, texture, and material usage is not optimal. Vertices and textures should be grouped so as to not be redundantly transformed or loaded. Material structure definitions may be redundant; currently there is no reuse of previously specified equivalent materials. See Also rgb2c
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