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| asccode | N64 tool that gets the character information data about an ASCII character |
| bankdump | N64 tool that prints the symbol information (symbol name, class, and offset) contained in the N64 sound banks for objects contained in the .sym file created by the ic tool |
| bkpt | N64 tool that sets or clears the target breakpoint |
| byte2lba | N64 tool that converts from bytes to LBA |
| calcnnc | N64 tool that calculates the NCC (Nintendo Check Code) from the N64 Disk Drive master data file |
| dbgif | N64 tool that establishes a link between the host workstation and the game target |
| dlprint | N64 tool that formats and prints graphics display lists and audio command lists
in a human readable form to the standard output device |
| flt2c | N64 tool that converts from a MultiGen .flt database to a Nintendo 64 graphics
data-structure |
| gbi | General description of the graphics binary interface macros |
| gbi2mem | N64 tool that converts the output of the guDumpGbiDL
function (in an N64 application) to a format usable by the RSP simulator |
| gdis | N64 tool that disassembles object files into machine instructions |
| getfpregs | N64 tool that retrieves floating point register contents for a target system thread |
| getgregs | N64 tool that retrieves the general purpose register contents for a target system thread |
| getsregs | N64 tool that retrieves the scalar register contents from the RCP co-processor |
| getvregs | N64 tool that retrieves the vector register contents from the RCP co-processor |
| gload | N64 tool that loads games for the N64 development system |
| gperf | N64 tool that analyzes profile data |
| gvd | The GameShop debugger that runs on the host development workstation and
communicates with the game development board by way of the dbgif program |
| ic | The instrument compiler for N64 audio that creates the bank files |
| ie | N64 tool that is the instrument editor for Nintendo 64 audio |
| imscale | N64 tool that is an image scaling utility that reads in an rgb format image and scales it by arbitrary X and Y floating point scaling values to stretch or shrink the
image to a desired size, which is useful for constructing properly
filtered textures used in MIP mapping |
| lba2byte | N64 tool that converts from LBA to bytes |
| leowrite | N64 tool that writes the specified file onto the N64 Disk Drive disk |
| listthreads | N64 tool that lists the threads currently running in the target system |
| makedisk | N64 tool that creates the N64 Disk Drive disk image and its related ELF object file |
| makerom | N64 tool that creates a ROM Game Pak image and associated ELF object files |
| midicomp | N64 tool that is a MIDI file converter/compressor that converts a Type 1 or Type 0 Standard MIDI file into a compressed MIDI format for use with the Nintendo 64 Audio Library |
| midicvt | N64 tool that is a MIDI file converter that converts a Type 1 Standard MIDI file to a Type 0 Standard MIDI file for use with the Nintendo 64 Audio Library |
| midiDmon | N64 tool that plays midi on the Nintendo 64 in real time |
| midiprint | A MIDI file listing N64 tool that prints a text listing of the time-based MIDI
events in a Type 0 or Type 1 Standard MIDI file |
| midistat | N64 tool that provides note statistics for MIDI files |
| mkisprite | N64 tool that converts .rgb files to the C Sprite data structure |
| mksprite | N64 tool that converts .rgb files to the C Sprite data structure |
| mksprite32 | N64 tool that converts .rgb files to the C Sprite data structure |
| n64mdisk | N64 tool that creates the game program�s master data |
| nosLoadFont | N64 tool that expands font data in memory |
| osSyncPrintf | N64 tool that does formatted printing through the debug port |
| playraw | N64 tool that plays raw sample files on the SGI Indy audio hardware |
| ramstart | N64 tool that acquires a starting logical block address (LBA) for a RAM area of a disk of a specified type |
| readmem | N64 tool that reads data from a target system memory space |
| rgb2c | N64 tool that converts an .rgb file to a C data structure |
| rmonPrintf | N64 tool that has been removed from the libraries. Game applications should use osSyncPrintf instead |
| sbc | N64 tool that makes a sequence bank file |
| stacktool | N64 tool that is a static stack analysis tool for the N64 development system |
| stepthread | N64 tool that single steps a target system thread |
| stopthread | N64 tool that halts a target system thread |
| tabledesign | N64 tool that designs codebooks for the ADPCM compressor |
| threadstatus | N64 tool that displays the status of a target system thread |
| vadpcm_dec | N64 tool that decodes a sound file that has been encoded in the N64 ADPCM format (by using the vadpcm_enc tool) and writes it to standard output as raw
mono 16-bit samples |
| vadpcm_enc | N64 tool that encodes AIFC or AIFF sound files and produces a compressed binary file that is used by the Nintendo 64 audio library |
| writeword | N64 tool that writes data to a target system location |