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gspF3DEX |
Part of the F3DEX microcode series |
gspF3DLP.Rej |
Part of the F3DEX microcode series |
gspF3DLX |
Part of the F3DEX microcode series |
gspF3DLX.Rej |
Part of the F3DEX microcode series |
gspFast3D |
High quality 3D polygonal geometry RSP microcode |
gspL3DEX |
Part of the F3DEX microcode series |
gspLine3D |
High quality 3D line RSP microcode |
gspS2DEX |
Microcode that uses Super NES-like sprite and BG functions on the N64 to make it easier to create a game using sprites; it makes N64 programming similar to conventional sprite game programming |
gspSprite2D |
High-quality 2D sprite geometry microcode |
gspTurbo3D |
Reduced-feature, reduced-precision microcode that delivers significantly faster performance |
gspZ-Sort |
Microcode that may improve performance when the volume of graphics is high because it deletes obscured screens at the N64 hardware level by using a Z-Sort |
Introduction to N64 Microcode |
Introduces the seven basic microcodes and the F3DEX microcode series |
rspboot |
Microcode that enforces the OS synchronization between
the host CPU (R4300) and the RSP. It processes the task header structure, loads the microcode for the task, and begins the task execution. The boot code does not remain in IMEM, so it is re-loaded at the beginning of each task |