Microcode
in Alphabetical Order

Nintendo® Confidential
             
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gspF3DEX Part of the F3DEX microcode series
gspF3DLP.Rej Part of the F3DEX microcode series
gspF3DLX Part of the F3DEX microcode series
gspF3DLX.Rej Part of the F3DEX microcode series
gspFast3D High quality 3D polygonal geometry RSP microcode
gspL3DEX Part of the F3DEX microcode series
gspLine3D High quality 3D line RSP microcode
gspS2DEX Microcode that uses Super NES-like sprite and BG functions on the N64 to make it easier to create a game using sprites; it makes N64 programming similar to conventional sprite game programming
gspSprite2D High-quality 2D sprite geometry microcode
gspTurbo3D Reduced-feature, reduced-precision microcode that delivers significantly faster performance
gspZ-Sort Microcode that may improve performance when the volume of graphics is high because it deletes obscured screens at the N64 hardware level by using a Z-Sort
Introduction to N64 Microcode Introduces the seven basic microcodes and the F3DEX microcode series
rspboot Microcode that enforces the OS synchronization between the host CPU (R4300) and the RSP. It processes the task header structure, loads the microcode for the task, and begins the task execution. The boot code does not remain in IMEM, so it is re-loaded at the beginning of each task
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Copyright © 1998
Nintendo of America Inc.
All rights reserved.
Last updated January 1998