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guFrustum

Syntax
#include "gu.h"

void guFrustum(Mtx m,
   float l, float r,
   float b, float t,
   float n, float f
   float scale)

Arguments

  • m is the resulting 4x4 projection matrix

  • l,r are the left and right vertical clipping plane coordinates at the "near" plane

  • b,t are the bottom and top horizontal clipping plane coordinates at the "near" plane

  • n,f are distances to the near and far clipping planes

  • scale is the scale for each element of the matrix. The scale can be used to improve precision in the RSP fixed-point arithmetic

Explanation
It computes a perspective projection matrix and returns a fixed-point 4x4 matrix (m). For a detailed description of the fixed-point matrix format, see gSPMatrix.

See Also
guFrustumF
guOrtho
guPerspective
guLookAt
gSPMatrix
glFrustum (3G)



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999