N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
guFrustumF
Syntax
#include "gu.h"
void guFrustumF(float m[4][4],
float l, float r,
float b, float t,
float n, float f
float scale)
Arguments
- m is the resulting 4x4 projection matrix
- l,r are the left and right vertical clipping plane coordinates at the "near" plane
- b,t are the bottom and top horizontal clipping plane coordinates at the "near" plane
- n,f are distances to the near and far clipping planes
- scale is the scale for each element of the matrix. The scale can be used to improve precision in the RSP fixed-point arithmetic
Explanation
It computes a perspective projection matrix and returns a floating-point 4x4 matrix (m).
See Also
guFrustum
guOrtho
guPerspective
guLookAt
gSPMatrix
glFrustum (3G)
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|