al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions Mus - Mus Library nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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MusFxBankSetPtrBank()Set the sound effect bank sample bank override. Syntax void MusFxBankSetPtrBank(void *ifxbank, void *ipbank); Arguments
Explanation
The ifxbank must contain the address of a sound effect bank initialized with the MusFxBankInitialize() function. The ipbank must be the address of a sample pointer bank file that has been initialized with the MusPtrBankInitialize() function. Return Value
Example void GameSongSetFxBank(musHandle song_handle, void *fx_bank) { void *ptr_bank; ptr_bank = MusHandleGetPtrBank(song_handle); MusFxBankSetPtrBank(fx_bank, ptr_bank); } See Also
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