Mus Library Reference
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MusFxBankSetPtrBank()
Set the sound effect bank sample bank override.
Syntax
void MusFxBankSetPtrBank(void *ifxbank, void *ipbank);
Arguments
- ifxbank is the address of an initialized sound effect bank
- ipbank is the address of an initialized sample bank
Explanation
Set the sample bank override associated with the specified sound effect bank, if the sample bank override is set to NULL
The default sample bank is used when the MusStartEffect()
or the MusStartEffect2() function is used to start sound effects, if no sample bank override has been defined. If a sample bank override has been specified with the MusFxBankSetPtrBank() function for the effect bank to which the triggering sound effect belongs, then the MusFxBankSetPtrBank() will be used, unless a higher priority override has been defined using the
MusPtrBankSetSingle()
function.
The ifxbank must contain the address of a sound effect bank initialized with the MusFxBankInitialize() function.
The ipbank must be the address of a sample pointer bank file that has been initialized with the MusPtrBankInitialize() function.
Return Value
None
Example
void GameSongSetFxBank(musHandle song_handle, void *fx_bank)
{
void *ptr_bank;
ptr_bank = MusHandleGetPtrBank(song_handle);
MusFxBankSetPtrBank(fx_bank, ptr_bank);
}
See Also
MusFxBankInitialize()
MusPtrBankInitialize()
MusStartEffect()
MusStartEffect2()
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Copyright © 1998-1999
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Last updated March 1999
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