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al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions Mus - Mus Library nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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MusHandleGetPtrBank()Get the sample bank address. Syntax void *MusHandleGetPtrBank(musHandle handle); Arguments
Explanation
The handle must be a sound handle returned by MusStartSong(), MusStartSongFromMarker(), MusStartEffect() or MusStartEffect2(). If an handle of zero is supplied, this function will always return zero. Return Value
Example void GameSongSetFxBank(musHandle song_handle, void *fx_bank)
{
void *ptr_bank;
ptr_bank = MusHandleGetPtrBank(song_handle);
MusFxBankSetPtrBank(fx_bank, ptr_bank);
}
See Also
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