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alSndpGetState
Format
#include <libaudio.h>
s32 alSndpGetState(ALSndPlayer *sndp);
Arguments
- sndp is the pointer to a sound player
What This Function Does
It gets the play state of the current target sound. To set the target sound, call alSndpSetSound. Possible states are
AL_PLAYING, AL_STOPPING, and AL_STOPPED:
- AL_PLAYING means the sound is currently playing
- AL_STOPPING means the sound is in its release phase
- AL_STOPPED means the sound is no longer playing
See Also
alSndpStop
alSndpPlay
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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