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alSndpGetState

Format
#include <libaudio.h>
s32 alSndpGetState(ALSndPlayer *sndp);


Arguments
  • sndp is the pointer to a sound player
What This Function Does
It gets the play state of the current target sound. To set the target sound, call alSndpSetSound. Possible states are AL_PLAYING, AL_STOPPING, and AL_STOPPED:
  • AL_PLAYING means the sound is currently playing
  • AL_STOPPING means the sound is in its release phase
  • AL_STOPPED means the sound is no longer playing
See Also
alSndpStop
alSndpPlay



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998