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alSndpPlay

Format
#include <libaudio.h>
void alSndpPlay(ALSndPlayer *sndp);


Arguments
  • sndp is the pointer to a sound player
What This Function Does
It starts playing the current target sound. Set the target sound by calling alSndpSetSound. If the sound is already playing, this call has no effect.

See Also
alSndpStop
alSndpGetState
alSndpSetSound



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998