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alSndpStop

Format
#include <libaudio.h>
void alSndpStop(ALSndPlayer *sndp);


Arguments
  • sndp is the pointer to a sound player
What This Function Does
It stops playing the current target sound. This forces the sound into the release phase of its envelope. If the sound is not playing this call will have no effect. To set the target sound, call alSndpSetSound.

See Also
alSndpSetSound
alSndpGetState
alSndpPlay



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998