al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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n_alSndpGetStateFormat#include <n_libaudio.h> s32 n_alSndpGetState(void); What This Function Does This function is available in the n_audio library. It gets the play state of the current target sound for the currently registered sound player. To set the target sound, call n_alSndpSetSound. Possible states are AL_PLAYING, AL_STOPPING, or AL_STOPPED:
n_alSndpSetSound n_alSndpStop n_alSndpPlay
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