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n_alSndpSetPan

Format
#include <n_libaudio.h>
void n_alSndpSetPan(ALPan pan);


Arguments
  • pan is the pan position, which is a value between 0 (panned completely to the left) and 127 (panned completely to the right)
What This Function Does
This function is available in the n_audio library. It sets the pan value of the current target sound. Note that the pan value set by the pan argument is added to the pan value associated with the sound in the sound bank (the .ctl file). If the sound is playing, the pan is adjusted immediately. If the sound is not playing, the pan position of the sound is changed when the sound is played.

To set the target sound, call n_alSndpSetSound.

See Also
n_alSndpSetSound
n_alSndpSetVol
n_alSndpSetPitch
n_alSndpSetFXMix



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998