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n_alSndpSetVol

Format
#include <n_libaudio.h>
void n_alSndpSetVol(s16 vol);


Arguments
  • vol is the volume (the maximum volume is 32767 and volume should never be negative)
What This Function Does
This function is available in the n_audio library. It sets the volume of the current target sound. If the sound is playing, the volume is adjusted immediately. If the sound is not playing, this call adjusts the volume when the sound is played.

To set the target sound, call n_alSndpSetSound.

See Also
n_alSndpSetSound
n_alSndpSetPitch
n_alSndpSetPan
n_alSndpSetFXMix



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998