N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

gSPDisplayList

Format
#include "gbi.h"

gSPDisplayList(Gfx *gdl, Gfx *dl)
gsSPDisplayList(Gfx *dl)
Arguments
  • gdl is the pointer to the graphics display list
  • dl is the pointer to the child graphics display list segment address
What This Macro Does
It invokes the nested execution of another display list, analogous to a subroutine call in a programming language. These display list hierarchies may be used for display list re-use or may be used to structure the display list data to reflect the actual model being rendered. The display list stack is 10 deep.

All display lists must be terminated by a gSPEndDisplayList macro.

Upon completion of the child display list, processing of the parent display list is resumed.

See Also
gSPBranchList
gSPEndDisplayList



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998