N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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gSPZSetAmbient
gSPZSetDefuse
Format
gSPZSetAmbient(Gfx *gp, u32 umem,
Ambient *ambient);
gSPZSetDefuse(Gfx *gp, u32 umem,
u32 lid, Light *defuse);
Arguments
- gp is the pointer to the graphics display list
- umem is the beginning address for the light data protection area
- ambient is the pointer to the ambient light structure
- lid is the defuse light number (0, 1, and so on)
- defuse is the pointer to the defuse light structure
What This Macro Does
These Z-Sort microcode GBI macros write ambient light (environment light) data or defuse light (planar diffused light) data to the user area. The light data area is protected in advance in the user area. Its size depends on the number of defuse lights and whether the environment is mapped. It is calculated as follows.
(Light data area size) =
8 + 24 * (number of Defuse lights) +
((environment mapping)? 48 : 0));
For detailed information on these macros, please see the "Z-Sort Microcode" area of the N64 Programming Manual.
See Also
Z-Sort Microcode gSPZRdpCmd
gSPZSetUMem
gSPZGetUMem
gSPZSetMtx
gSPZGetMtx
gSPZMtxCat
gSPZMtxTrnsp3x3
gSPZViewPort
gSPZMultMPMtx
gSPZSetAmbient
gSPZSetDefuse
gSPZSetLookAt
gSPZXfmLights
gSPZLight
gSPZLightMaterial
gSPZMixS16
gSPZMixS8
gSPZMixU8
gSPZSegment
gSPZSetSubDL
gSPZLinkSubDL
gSPZSendMessage
gSPZWaitSignal
gSPZSegment
gSPZPerspNormalize
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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