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guFrustum
Format
#include "gu.h"
void guFrustum(Mtx m,
float l, float r,
float b, float t,
float n, float f
float scale)
Arguments
- m is the resulting 4x4 projection matrix
- l,r are the left and right vertical clipping plane coordinates at the "near" plane
- b,t are the bottom and top horizontal clipping plane coordinates at the "near" plane
- n,f are distances to the near and far clipping planes
- scale is the scale for each element of the matrix. The scale can be used to improve precision in the RSP fixed-point arithmetic
What This Function Does
It computes a perspective projection matrix and returns a fixed-point 4x4 matrix (m). For a detailed description of the fixed-point matrix format, see gSPMatrix.
See Also
guFrustumF
guOrtho
guPerspective
guLookAt
gSPMatrix
glFrustum (3G)
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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