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guFrustumF

Format
#include "gu.h"

void guFrustumF(float m[4][4],
   float l, float r,
   float b, float t,
   float n, float f
   float scale)
Arguments
  • m is the resulting 4x4 projection matrix
  • l,r are the left and right vertical clipping plane coordinates at the "near" plane
  • b,t are the bottom and top horizontal clipping plane coordinates at the "near" plane
  • n,f are distances to the near and far clipping planes
  • scale is the scale for each element of the matrix. The scale can be used to improve precision in the RSP fixed-point arithmetic
What This Function Does
It computes a perspective projection matrix and returns a floating-point 4x4 matrix (m).

See Also
guFrustum
guOrtho
guPerspective
guLookAt
gSPMatrix
glFrustum (3G)



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998