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nuDebConTextColor
Format
void nuDebConTextColor(u32 wndNo, u32 color)
Arguments
- wndNo is the window number:
- NU_DEB_CON_WINDOW0 for window 0
- NU_DEB_CON_WINDOW1 for window 1
- NU_DEB_CON_WINDOW2 for window 2
- NU_DEB_CON_WINDOW3 for window 3
- color is the character color (0 - 15)
Returned Value
none
What This Function Does
It changes the color of the text output to the console window. The change affects characters output after the function has been executed. Character color is specified with the values of 0 to 15. The color defined by each value is given in the following table:
Value | Macro | Color |
| | |
1
| NU_DEB_CON_TEXT_BLACK | black |
2 | NU_DEB_CON_TEXT_BLUE | blue |
3 | NU_DEB_CON_TEXT_GREEN | green |
4 | NU_DEB_CON_TEXT_CYAN | cyan |
5 | NU_DEB_CON_TEXT_RED | red |
6 | NU_DEB_CON_TEXT_MAGENTA | magenta |
7 | NU_DEB_CON_TEXT_YELLOW | yellow |
8 | NU_DEB_CON_TEXT_WHITE | white |
9 | NU_DEB_CON_TEXT_LIGHTBLACK | light black (charcoal) |
10 | NU_DEB_CON_TEXT_LIGHTBLUE | light blue |
11 | NU_DEB_CON_TEXT_LIGHTGREEN | light green |
12 | NU_DEB_CON_TEXT_LIGHTCYAN | light cyan |
13 | NU_DEB_CON_TEXT_LIGHTRED | light red |
14 | NU_DEB_CON_TEXT_LIGHTMAGENTA | light magenta |
15 | NU_DEB_CON_TEXT_LIGHTWHITE | white |
The window number denotes priority. The window with the highest number lays on top when windows are stacked. This function can use any of the libraries for this release.
See Also
nuGfxInit
nuGfxTaskStart
nuGfxSetUcode
nuDebConDisp
nuDebConWindowSize
nuDebConWindowPos
nuDebConShow
nuDebConScroll
nuDebConTextAttr
nuDebConClear
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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