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spMove

Format
#include <sp.h>
void spMove(Sprite *sp, s32 xpos, s32 ypos)


Arguments
  • *sp is the pointer to the sprite
  • xpos is the horizontal position of the left edge of the sprite
  • ypos is the vertical position of the top edge of the sprite
What This Function Does
It positions the upper-left corner of the sprite on the screen. The extent of the drawn portion of the sprite is also affected by the sprite's inherent width (sp->width) and height (sp->height) , the scaling of the sprite (see spScale), and the current scissoring (see spScissor).

See Also
spDraw
spScale
spScissor



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998