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spSetZ

Format
#include <sp.h>
void spSetZ(Sprite *sp, s32 z)


Arguments
  • *sp is the pointer to the sprite
  • z is the Z depth of sprite
What This Function Does
It sets the depth of a specified sprite.

See Also
spDraw
spScale
spScissor



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998