N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
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gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
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guAlign
Syntax
#include "gu.h"
void guAlign(Mtx m,
float a, float x,
float y, float z)
Arguments
- m is the resulting
4x4 matrix
- a is the angle of
the rotation around the alignment vector, in radians
- x,y,z specify the
vector to align the negative Z axis to
Explanation
It returns a fixed-point modeling matrix (m) that can be used to
align the model with a vector, plus a rotation around that
vector. The vector need not be normalized, and the angle should
be in radians. For a detailed description of the fixed-point
matrix format, see gSPMatrix.
See Also
guAlignF
guRotate
guTranslate
guScale
gSPMatrix
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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