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guTranslate

Syntax
#include "gu.h"
void guTranslate(Mtx m,
   float x, float y, float z)
Arguments
  • m is the resulting 4x4 projection matrix

  • x, y, z is the translation value along the x, y, z axis

Explanation
It computes and returns a translation modeling fixed-point 4x4 matrix (m).

For a detailed description of the fixed-point matrix format, see gSPMatrix.

See Also
guTranslateF
guRotate
guScale
guPosition
guAlign
gSPMatrix
glTranslate(3G)



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999