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guPosition

Syntax
#include "gu.h"
void guPosition(Mtx *m,
   float r, float p,
   float h, float s,
   float x, float y,
   float z);
Arguments
  • m is the resulting 4x4 matrix

  • r, p, h specifies the rotation (r=roll p=pitch h=heading(yaw))

  • s is the scale by factor s

  • x, y, z specifies the translation value along the x, y, z axis

Explanation
It computes and returns a 4x4 fixed-point modeling matrix (m) that locates an object at position x,y,z with an orientation determined by r,p,h. For a detailed description of the fixed-point matrix format, see gsPMatrix.

See Also
guPositionF
guRotate
guScale
guAlign
gSPMatrix
guTranslate



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999