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N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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guRotate
guRotateRPY
Syntax
#include "gu.h"
void guRotate(Mtx m, float a,
float x, float y, float z )
void guRotateRPY(Mtx m,
float r, float p, float y )
Arguments
- m is the resulting 4x4 projection matrix.
- a is the angle in degrees (positive angles represent counter-clockwise rotation)
- x, y, z specify the axis of rotation.
- r, p, y specify the roll, pitch, and yaw in degrees
Explanation
These functions work together to compute and return a fixed-point 4x4 rotational modeling matrix (m).
For a detailed description of the fixed-point matrix format, see gSPMatrix.
See Also
guRotateF
guRotateRPYF
guTranslate
guScale
guPosition
guAlign
gSPMatrix
glRotate(3G)
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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