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guAlignF

Syntax
#include "gu.h"
void guAlignF(float m[4][4],
   float a, float x,
   float y, float z)
Arguments
  • m is the resulting 4x4 matrix

  • a is the angle of rotation around the alignment vector, in radians

  • x,y,z specify the vector to align the negative Z axis to

Explanation
It returns a floating-point modeling matrix (m) that can be used to align the model with a vector, plus a rotation around that vector. The vector need not be normalized, and the angle should be in radians.

See Also
guAlign
guRotate
guTranslate
guScale
gSPMatrix



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999