al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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guLookAtReflectFormat#include "gu.h" void guLookAtReflect(Mtx *m, LookAt *l, float xEye, float yEye, float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp)Arguments
It returns a fixed-point 4x4 viewing matrix (m), and it sets up the LookAt structure with x and y screen space coordinate directions. Use the gSPLookAt macro to tell the RCP how to compute texture coordinates for reflection mapping (with the info in the LookAt struct l). For a detailed description of the fixed-point matrix format, see gSPMatrix. See Also guLookAtReflectF gSPMatrix guLookAt guLookAtHilite gSPLookAt gluLookAt(3G)
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