al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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guLookAtReflectFFormat#include "gu.h" void guLookAtReflectF(float m[4][4], LookAt *l, float xEye, float yEye, float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp)Arguments
It returns a floating-point 4x4 viewing matrix (m), and it sets up the LookAt structure with x and y screen space coordinate directions. Use the gSPLookAt macro to tell the RCP how to compute texture coordinates for reflection mapping (with the info in the LookAt struct l). See Also guLookAtReflect gSPMatrix guLookAt guLookAtHilite gSPLookAt gluLookAt(3G)
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