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nuAuInit

Format
void nuAuInit(void)

Returned Value
none

What This Function Does
It initializes the Audio Manager, and it activates two sequence players and one sound player. It also registers the default function called when a PRE-NMI event is generated. It sets 512K bytes for the audio heap below the frame buffer and allocates 32K bytes from this heap for each of the two sequence players. Do not use this function if you want to change the size of the audio heap or the size of the sequence data buffer. Instead, customize a copy of the nuAuInit source code, rename your custom function, and use the custom function to initialize the audio yourself.

See Also
nuAuMgrInit
nuAuSeqPlayerInit
nuAuSndPlayerInit
nuAuPreNMIFuncSet



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998