al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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nuAuInitFormatvoid nuAuInit(void) Returned Value none What This Function Does It initializes the Audio Manager, and it activates two sequence players and one sound player. It also registers the default function called when a PRE-NMI event is generated. It sets 512K bytes for the audio heap below the frame buffer and allocates 32K bytes from this heap for each of the two sequence players. Do not use this function if you want to change the size of the audio heap or the size of the sequence data buffer. Instead, customize a copy of the nuAuInit source code, rename your custom function, and use the custom function to initialize the audio yourself. See Also nuAuMgrInit nuAuSeqPlayerInit nuAuSndPlayerInit nuAuPreNMIFuncSet
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