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nuDebTextAttr

Format
void nuDebTextAttr(u32 wndNo, u32 attr)

Arguments
  • wndNo is the window number:

    • NU_DEB_CON_WINDOW0 for window 0
    • NU_DEB_CON_WINDOW1 for window 1
    • NU_DEB_CON_WINDOW2 for window 2
    • NU_DEB_CON_WINDOW3 for window 3

  • attr is the character attribute:

    • NU_DEB_CON_ATTR_NORMAL for normal
    • NU_DEB_CON_ATTR_BLINK for blinking
Returned Value
none

What This Function Does
It sets the text attributes. The change affects characters output after the function has been executed. Only one attribute (blinking) can be set at this time. Specify it with NU_DEB_CON_ATTR_BLINKING. For a normal display, specify NU_DEB_CON_ATTR_NORMAL. The window number denotes priority. The window with the highest number lays on top when windows are stacked. This function can use any of the libraries for this release.

See Also
nuGfxInit
nuGfxTaskStart
nuGfxSetUcode
nuDebConDisp
nuDebConWindowSize
nuDebConWindowPos
nuDebConShow
nuDebConScroll
nuDebConTextColor
nuDebConClear



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998