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guScaleF
Syntax
#include "gu.h"
void guScaleF(float m[4][4],
float x, float y, float z)
Arguments
- m is the resulting 4x4 projection matrix
- x, y, z is the scaling value along the x, y, z axis
Explanation
It computes and returns a floating-point, scaling modeling, 4x4 matrix (m).
See Also
guScale
guRotate
guTranslate
guPosition
guAlign
gSPMatrix
glScale(3G)
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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