al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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alSndpPlayAtFormat#include <libaudio.h> void alSndpPlayAt(ALSndPlayer *sndp, ALMicroTime delta); Arguments
It starts playing the current target sound at a specified time. To set the target sound, call alSndpSetSound. If the sound is already playing at the specified time, this call has no effect. See Also alSndpPlay alSndpStop alSndpGetState alSndpSetSound
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