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alSndpPlayAt

Format
#include <libaudio.h>
void alSndpPlayAt(ALSndPlayer *sndp, ALMicroTime delta);


Arguments
  • sndp is the pointer to a sound player
  • delta is the time in microseconds to wait before starting to play the sound
What This Function Does
It starts playing the current target sound at a specified time. To set the target sound, call alSndpSetSound. If the sound is already playing at the specified time, this call has no effect.

See Also
alSndpPlay
alSndpStop
alSndpGetState
alSndpSetSound



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998